Across
- 3. Instructions directly for the compiler
- 7. Used to name and refer to artefacts
- 8. Constructs that capture the steps to achieve some tasks
- 9. Things you get the computer to do
- 10. An action/instruction in your code
Down
- 1. ___ are used to define different kinds of data (e.g., string, int, double)
- 2. The values given to a procedure to configure what it does
- 4. Things you can create
- 5. (7) that have specific meanings for the programming languages
- 6. Part of a statement that calculates a value
