Across
- 1. Indicates a function returns no value
- 4. A label inside switch
- 6. Used to store whole numbers
- 8. Skips the current loop iteration
- 10. Defines a blueprint for objects
- 12. Access specifier: accessible anywhere
- 15. Repeats code as long as a condition is true
- 16. Stores decimal numbers with single precision
- 17. Stores decimal numbers with double precision
- 19. Declares a value that cannot change
- 21. Sends a value back from a function
Down
- 2. Frees dynamically allocated memory
- 3. Creates a custom data structure
- 5. Selects one block to execute based on a value
- 7. Used with while to create a loop that runs once first
- 8. Stores a single character
- 9. Executes code only when a condition is true
- 11. Keeps variable value between function calls
- 12. Access specifier: accessible only in class
- 13. Exits a loop or switch immediately
- 14. Executes code when the if-condition is false
- 17. Executes when no switch case matches
- 18. Stores true or false values
- 20. Loop with counter initialization, condition, update
