C# Keywords 1

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Across
  1. 2. Used to compare two values.
  2. 4. Handles real-world forces like gravity and collisions in Unity.
  3. 8. Controls and manages object animations in Unity.
  4. 11. A class you often inherit from in Unity.
  5. 12. A level or environment in Unity where gameplay happens.
  6. 13. A value container that stores data in memory.
  7. 17. A function that gets called automatically when the object is created.
  8. 19. A collection of methods and properties.
  9. 20. Defines an object’s boundaries for detecting physical contact or triggering events.
Down
  1. 1. A method of looping over a block of code.
  2. 3. The system that handles ECS logic.
  3. 5. A blueprint in C# that defines objects, properties, and methods.
  4. 6. Defines the appearance of 3D objects, such as color, texture, or lighting.
  5. 7. A template that allows you to create instances of game objects.
  6. 9. A structure that holds a sequence of characters.
  7. 10. A type in C# that represents true or false values.
  8. 14. How components are organized in ECS.
  9. 15. Adds physics-based movement and behavior to objects.
  10. 16. The language used for scripting in Unity.
  11. 18. Visual aids in Unity that help developers visualize object properties in the scene view, like colliders or lights.