Across
- 2. Used to compare two values.
- 4. Handles real-world forces like gravity and collisions in Unity.
- 8. Controls and manages object animations in Unity.
- 11. A class you often inherit from in Unity.
- 12. A level or environment in Unity where gameplay happens.
- 13. A value container that stores data in memory.
- 17. A function that gets called automatically when the object is created.
- 19. A collection of methods and properties.
- 20. Defines an object’s boundaries for detecting physical contact or triggering events.
Down
- 1. A method of looping over a block of code.
- 3. The system that handles ECS logic.
- 5. A blueprint in C# that defines objects, properties, and methods.
- 6. Defines the appearance of 3D objects, such as color, texture, or lighting.
- 7. A template that allows you to create instances of game objects.
- 9. A structure that holds a sequence of characters.
- 10. A type in C# that represents true or false values.
- 14. How components are organized in ECS.
- 15. Adds physics-based movement and behavior to objects.
- 16. The language used for scripting in Unity.
- 18. Visual aids in Unity that help developers visualize object properties in the scene view, like colliders or lights.
