Across
- 3. a form of intellectual property protection that applies to titles and names of companies
- 5. a video created using the game program rather than a separate video editor, and inserted into the game to advance the story
- 6. the visual aspects of a game, particularly art
- 8. Non Player Character
- 11. someone with little or no experience in the game being played, or possibly in game playing in general
- 13. virtual reality
- 15. games that have been around for decades that most people know of even if they haven’t played
- 16. a story or history that a game is attempting to represent
- 17. the term often used to refer to the game that is still in play testing
- 19. Live Action Role-Playing
Down
- 1. feeling like you’re really into the game, as though you’re really “there”
- 2. in a game with more than two players, it may be to a player's advantage to "lie low" and not participate in conflict, waiting for the others to exhaust themselves
- 4. the subcategory of games with fairly well-defined methods and appeal to players
- 5. law that protects a particular expression in words or pictures
- 7. A genre with a principal activity of shooting at enemies and blowing stuff up
- 9. In video game shooters, staying in one well-concealed, easily-defended place in order to shoot lots of competitors without being vulnerable
- 10. something, usually some form of an electronic character but possibly just a token, that represents the player of the game within the game
- 12. this video game term describes a game where players are free to do more or less as they please rather than follow a linear story
- 14. a stage or episode or mission that a player completes on the way to completing the entire game
- 18. role-playing game