Across
- 4. the derivative of velocity
- 9. a rule we use to determine if we have an indeterminate form 0/0 or ∞/∞
- 11. a branch of mathematics that involves the study of rates of change
- 13. the inverse to an exponential function
- 14. the value that a function approaches as the input approaches some value
- 18. 2sinxcosx
- 19. the instantaneous rate of change of a function with respect to one of its variables
- 21. another name for "indefinite integrals"
- 24. the ratio between two related quantities in different units
- 25. when a function can be redefined at the point of discontinuity so that it will be continuous there
- 26. the "steepness" of a line
- 27. the absolute value of velocity
- 28. sum off all numbers divided by the amount of numbers
- 30. relates to the rate of change of a function's derivative
- 31. ____ Sum is an approximation of a regions area, obtained by adding up the areas of multiple simplified slices of the region
- 33. If a function does not have any breaks, holes, or jumps within a certain interval
- 34. an expression involving one or more variables
- 35. the process of finding maximum and minimum values given constraints using calculus
- 37. having no definite or definable value
- 38. when the function cannot be redefined at the point of discontinuity
Down
- 1. the amount of space taken by a 2D shape
- 2. use this term when using this rule: 1(D2)+2(D1)
- 3. the amount of space in a certain 3D object
- 5. the derivative of sinx
- 6. the total length of of the sides of a two dimensional shape
- 7. 2r
- 8. 3.14159265359...
- 10. the integral of cosx
- 11. use this type of rule for composite (nested) functions
- 12. a value that doesn't change
- 15. the process of finding a derivative
- 16. an unknown numerical value in an equation
- 17. the second letter of the Greek alphabet
- 20. 2πr
- 22. the eighth letter of the Greek alphabet
- 23. the "reverse" of a derivative
- 27. the reciprocal of cosx
- 29. When a function is not continuous
- 30. cos2x - sin2x
- 32. use this term when using this rule: LowDHi-HiDLow/(Low)^2
- 36. the derivative of position
