Across
- 3. Data structure that indicates where pages are being held in memory
- 4. Instructions that are guaranteed to happen uninterrupted
- 6. Page replacement policy that assumes we know the future
- 9. Structure that keeps the processes in the Ready state
- 10. Algorithm that ignores the problem above because it happens so rarely
- 12. Issue of processes holding onto some resources while waiting on others
- 13. Ending state in process lifecycle
- 17. The phenomenon where there is wasted space within used blocks
- 20. Process life cycle state
- 21. Scheduling policy that orders in terms of length of execution
- 23. Hardware instruction that retrieves the previous value and sets the value of the register uninterrupted
- 26. Structure that store a 0 1 to indicate whether a block is free or taken
- 27. Where Dr. Thomas will be for the next 8 months
- 28. Process lifecycle state
- 30. Input and output state
- 31. Block of code where a process is interacting with a shared variable
- 34. Number representation with 16 options per digit
- 35. Entity that keeps track of how important a process is
Down
- 1. Scheduling policy that is the most fair
- 2. The piece of hardware that maps virtual memory address to actual memory addresses
- 5. Representation to store signed numbers
- 7. Page replacement policy that removes pages that haven’t been used in a while
- 8. Measurement of processor speed
- 11. Hybrid policy used for storing blocks in lines in cache
- 14. Entity per file that stores metadata and tracks the blocks in Unix
- 15. Structure that contains information about all the other files “contained” in it
- 16. Array of process entities
- 18. Entity that keeps track of all information pertaining to a process
- 19. Example of circuit that can be used in memory
- 22. State that only process can be in
- 24. Thousand gigabits equals
- 25. The principle that says if you access one page you are likely to access pages around it.
- 29. Entity to protect the block of code where a process is interacting with a shared variable
- 32. Entity in main memory that is equal in size to a page
- 33. Entity that can be used when there are multiple copies of a shared resource
