Across
- 3. any activity that can be timed, that one person can do faster than another
- 6. law that protects a particular expression in words or pictures.
- 8. the subcategory of games with fairly well-defined methods and appeal to players.
- 9. feeling like you’re really into the game, as though you’re really “there”.
- 10. the heart of any game. What happens? What does the player
- 11. the contractual date at which certain elements of a game should have reached
Down
- 1. the visual aspects of a game, particularly art.
- 2. time when a player is not actually participating in the game,
- 4. In video game shooters, staying in one well-concealed, easily-defended place in order to shoot lots of competitors without being vulnerable.
- 5. a movie inserted into a video game to help advance the narrative. Now largely displaced by cut scenes.
- 6. a video created using the game program rather than a separate video editor,and inserted into the game to advance the story.
- 7. the term often used to refer to the game that is still in play testing stage. Sometimes we also talk about alpha testing which comes before the beta-testing.
