Across
- 3. Use (of Technology), Experiences where students build, create, make, problem-solve, or invent with technology to demonstrate learning.
- 5. Integration, The process of incorporating technology (hardware, software, educational theory, and practice) into teaching and learning to facilitate and enhance educational outcomes.
- 6. of Technology Integration, An educator’s approach to using technology in teaching and learning.
- 8. (Technology Integration Mindset), A belief system that technology can be a tool to make learning more efficient and effective. This mindset involves continuous reflection, creativity, independence, openness, and experimentation.
- 11. Technology, combination of hardware, software, educational theory, & practice to facilitate learning (infuses several disciplines); draws upon theoretical foundations from diverse disciplines, including communication, education, psychology, sociology, artificial intelligence, and computer science.
- 12. Dispositions (toward technology), The values, commitments, and professional ethics influencing an educator’s behaviors toward students regarding technology.
Down
- 1. Skills (related to technology), The understanding of how a particular technology is used for teaching and learning in a specific content area.
- 2. Use (of Technology), Consuming media or completing digitized worksheets w/out significant learner interaction or creation.
- 4. Skills (for educators), The ability to determine when to use technology, select the best technology for a given learning experience, and understand how the technology functions.
- 7. Standards, Guidelines provided by the International Society for Technology in Education for teachers & students to support the effective use of technology in education, aiming to deepen practice, promote collaboration, and prepare students for an evolving world.
- 9. A matrix evaluating technology integration based on the student’s relationship to technology (Passive, Interactive, Creative—PIC) and the technology’s impact on teacher practice (Replacement, Amplification, Transformation—RAT).
- 10. A framework by Dr. Ruben Puentedura with four aspects (Substitution, Augmentation, Modification, Redefinition) that categorize how technology is integrated into teaching and learning.
