Chapter 18: Social Media

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Across
  1. 3. (blank) and online gaming include massive multiplayer online games such as The Elder Scrolls Online.
  2. 4. This form of advertising accounted for almost 34 percent of all U.S. ad spending in 2015.
  3. 5. Computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks.
  4. 9. Worldwide, there are more than 6 billion of these in use.
  5. 10. Popular video hosting service that can be used to create a buzz among the public?
Down
  1. 1. These account for 21 percent of all mobile profits.
  2. 2. Those who produce and share online content like blogs, Web sites, articles, and videos.
  3. 6. A webpage that functions as an interactive journal.
  4. 7. Those who read blogs, listen to podcasts, watch videos, and generally consume media.
  5. 8. What app treats location-based micronetworking as a game?​