DTI Chapter 2-11

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Across
  1. 2. — Technology simulating human intelligence
  2. 4. — Agile trait of learning from failures
  3. 6. — Extension of IoT with people and systems
  4. 9. — Technology that enables virtual social connections
  5. 10. — Education method combining physical and online
  6. 12. — Set of values and behaviors online
  7. 14. — Threat to digital systems involving viruses
  8. 15. — Type of constant connection among devices and people
  9. 18. — Tech connecting physical objects online
  10. 21. — The use of iteration to refine solutions
  11. 22. — The opposite of isolated analysis
  12. 23. — Files uploaded or downloaded via the internet
  13. 25. — When society is transformed by digital tools
  14. 29. — Unauthorized access to networks
  15. 30. — Secure, decentralized online currency
  16. 32. — AI subset that learns from data
  17. 33. — Documented plan for tech failure
  18. 34. — AI enabling interaction with human language
  19. 35. — AI feature that listens and responds
Down
  1. 1. — Gen Z’s nickname due to early exposure to tech
  2. 3. — System that views components as interconnected
  3. 5. — Technique to uncover why something happened
  4. 7. — Big Data type for suggesting future actions
  5. 8. — AI enabling robots to interpret images
  6. 11. — Web tool that translates domain names
  7. 13. — Underlying tech for cryptocurrencies
  8. 16. — Systems mimicking expert decisions
  9. 17. — Generation with practical, self-starter attitude
  10. 19. — Innovation mindset in a VUCA world
  11. 20. — Thinking approach to adapt and respond
  12. 24. — Term for analyzing raw data for decisions
  13. 26. — Agile trait involving openness to improvement
  14. 27. — The combination of technology and culture
  15. 28. — Virtual currency without physical form
  16. 31. — Plan to bounce back after disruption