Chapter 2 & 3

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Across
  1. 6. – The generation born between 1981 and 1996, also known as Generation Y.
  2. 8. – A key goal in agile teams, focusing on collective achievements rather than individual.
  3. 16. – Used by Gen Z to manage money through mobile platforms like Apple Pay.
  4. 17. – A characteristic shared by both agile and digital thinkers, focusing on improvement and adaptation.
  5. 19. – A way of thinking that allows quick adaptation and problem-solving.
  6. 20. – A stereotype often associated with Gen Z, who frequently change jobs.
  7. 21. – A characteristic of Gen Z, focusing on practical and realistic decisions.
  8. 22. – The generation of digital natives, born between 1997 and 2015.
  9. 23. – A common trait in Gen Z, enabled by technology, often leading to increased stress.
  10. 24. – The approach of using digital tools and technology to solve real-life problems.
  11. 28. – A trait where agile thinkers focus on practical solutions.
  12. 30. – A popular payment method used by Gen Z to manage finances.
  13. 31. – Millennials tend to have higher emotional connections with brands compared to Gen Z.
  14. 32. – The ability to navigate and utilize digital platforms, a critical skill in the digital era.
Down
  1. 1. – One of the characteristics of an agile mindset.
  2. 2. – A process in which users are involved in designing products or solutions, essential in agile environments.
  3. 3. – An attitude where failure is seen as a learning opportunity, crucial for agile thinking.
  4. 4. – A company that demonstrates agile and digital thinking by disrupting traditional taxi services.
  5. 5. – A major tool that connects the digital generation with the world.
  6. 7. – Social media personalities who impact the purchasing decisions of Gen Z.
  7. 9. – The state of being constantly connected through digital devices.
  8. 10. – Platforms like Instagram and TikTok that shape the communication style of Gen Z.
  9. 11. – Gen Z's reluctance to take on financial obligations like student loans.
  10. 12. – A core principle in both digital and agile thinking, encouraging teamwork.
  11. 13. – Those who have grown up in the era of digital technology, constantly connected.
  12. 14. – Many Gen Z individuals open these by age 10 to begin saving early.
  13. 15. – A technology used in digital thinking for automation and problem-solving.
  14. 18. – The generation born after Gen Z, starting around 2010.
  15. 25. – A mindset focused on learning from feedback and continuously improving.
  16. 26. – The key outcome of both agile and digital thinking, driving new models and ideas.
  17. 27. – A case study in agile thinking, showing innovation in the accommodation industry.
  18. 29. – A case study in digital thinking, where advanced technology is used for checkout-free shopping.