Across
- 6. Instructions built in to the Alice software
- 7. Causes Alice to animate the instructions in the method
- 9. An object in a class
- 10. a method that defines behaviors for a single object
- 12. A coordinated sequence of instructions that will be carried out when requested
- 13. An instance of a class
- 15. Allows you to send information to a method when the method is called
- 17. An object-oriented concept where a new class is defined based on an existing class
Down
- 1. Unless you tell Alice otherwise
- 2. The measure of how “see-through” an image or object is
- 3. Which direction and how far an object should move
- 4. A method that allows the programmer to think about a collection of instructions as if it was just one instruction
- 5. A method that specially references more than one object
- 8. Returns a Boolean value
- 11. A design technique used in many of the examples presented in the net few chapters
- 14. 3D models
- 16. When an object is created and displayed
