Across
- 1. recognizing or adding to our collection of patterns
- 5. physical learning
- 10. generally the incubation period from invention in a laboratory to commercial product
- 11. an oxymoron?
- 12. a visual process management system that tells what to produce, when to produce it, and how much to produce inspired by the Toyota Production System
- 14. A simple app to teach fractions using hand-eye coordination
- 15. a touchscreen technology that uses electrostatic impulses to create the sensation of different textures
Down
- 2. how human learn through cause and effect
- 3. amazing incubators for what's next in technology, spaces that are both tangible and take advantage of digital interactions
- 4. developed a method of learning through tangible interactions dating back to the late 1800s
- 6. where physical objects are interfaced with computers
- 7. a multidisciplinary design and invention studio based in London
- 8. a game that teaches sixth graders fundamental principles in physics and aerodynamics
- 9. describes the act of seamlessly coupling the dual world of digital bits and atoms by giving physical form to digital information, creating objects that can change shape
- 13. "alphabet blocks with an app store"