Chapter 5 Video & Game Design\Collision Theory and Logic

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Across
  1. 2. numbers with decimals
  2. 4. separate units of programming that perform one function and contain all the information needed to execute the function
  3. 5. characteristics associated with an object
  4. 8. positive and negative real whole numbers
  5. 9. condition that occurs when an object touches another object
  6. 10. which logical operators are used to have multiple conditions or events
  7. 11. definition subroutines that are defined by their attributes and properties
Down
  1. 1. a subroutine or variable that works everywhere in the program
  2. 3. attributes assigned to an object, such as visibility, interactivity, and movement
  3. 5. a computer script that performs the steps needed to solve a problem
  4. 6. the most basic example of a logic statement is what statement
  5. 7. a subroutine or variable that does not have persistence outside of the module in which it was declared
  6. 9. in a video game, the formal term for an action is what