Chapter 7

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Across
  1. 2. is an online social networking service that enables its users to send and read text-based posts of up to 280 characters, known as tweets.
  2. 4. A website of other online resources that fosters collective authorizing by allowing many users to add content or edit the existing content.
  3. 7. a social networking service and website that had over 2 billion users worldwide by 2018. Users register to use the site, then create profiles, add other users as friends and exchange messages.
  4. 8. The gap between those with regular, effective access to digital tech and those without
  5. 9. recognition software converts the students’ spoken words into text on the screen.
  6. 15. when there's so much information available to students and it can be overwhelming
  7. 16. An online journal that makes it easy for the user to create frequent entries; typically, visitors can add their own comments and responses.
  8. 17. A device or service that increases the capabilities of people with disabilities
  9. 18. A social media app that allows users to send pictures and videos to their friends, and these images disappear within 24 hours.
Down
  1. 1. a whiteboard that works together with a computer to display and save information
  2. 3. when lectures are given as homework and classtime is spent asking and answering questions
  3. 5. A type of 2-dimensional barcode that consists of black modules arranged in a square pattern on a white background. When scanned it links to a website of a video or some printed material that is available digitally.
  4. 6. A computer program of other procedure that imitates a real-world experience
  5. 10. Using images instead of text to convey a message.
  6. 11. People who have grown up using the digital “language” of computers, video games, and the Internet.
  7. 12. a live, direct or indirect view of a physical, real world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics, or GPS data.
  8. 13. the ability to use info and communication technology to find, evaluate, create, and communicate information
  9. 14. A representation of a system of an object, such as a small physical structure that imitates a larger structure or a computer program that parallels the workings of a larger system.