Across
- 3. The feeling games balance to make challenges rewarding rather than overwhelming.
- 5. Video games encourage solving these through trial and error.
- 7. Games create 'pleasantly frustrating' challenges to keep players engaged.
- 8. Gee identifies these as the foundation of learning in video games.
Down
- 1. What games maintain by providing interactive and meaningful experiences.
- 2. The central focus of Gee’s discussion about how video games teach effectively.
- 4. Taking on roles in games to connect to goals and skills.
- 6. Learning embedded in context and practice.
