Chapter-1

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Across
  1. 3. The feeling games balance to make challenges rewarding rather than overwhelming.
  2. 5. Video games encourage solving these through trial and error.
  3. 7. Games create 'pleasantly frustrating' challenges to keep players engaged.
  4. 8. Gee identifies these as the foundation of learning in video games.
Down
  1. 1. What games maintain by providing interactive and meaningful experiences.
  2. 2. The central focus of Gee’s discussion about how video games teach effectively.
  3. 4. Taking on roles in games to connect to goals and skills.
  4. 6. Learning embedded in context and practice.