Chapter 9 Crossword Puzzle

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Across
  1. 5. has jurisdiction over policies related to the media industry, including restrictions on content and the structure of ownership.
  2. 8. What is a negative to playing video games?
  3. 11. ________has changed mass communication from a national to a global enterprise.
  4. 13. The phenomenon in which an individual exposed to a suggestion will act on it.
  5. 14. Skills, What is a benefit to playing video games?
  6. 16. Schools use this as a teaching strategy to help every student learn the same things.
  7. 17. Captions, A tool used on shows for people with hearing impairments.
  8. 19. Being able to communicate thought reading and writing.
  9. 20. learned behavior, including knowledge, beliefs, art, morals, law, customs, skills, and traditions.
Down
  1. 1. These ________ affect the pervasiveness of media exposure types of media and messages experienced, adult meditation, and impact of socialization outcomes.
  2. 2. Did it happen in the real and unrehearsed world, or was it constructed and scripted?
  3. 3. Status, What can cause a gap between those who are information-rich & information-poor?
  4. 4. Music Television was a highly controversial provider of entertainment because of its ability to captivate young audiences.
  5. 6. Theory, media content affects viewers’ beliefs about the world and consequently alters their behavior.
  6. 7. an oversimplified representation of members of a particular group.
  7. 9. Children are assumed to be more ______ than adults when it comes to amount of time watching TV.
  8. 10. computer chips that can be programmed to block undesirable programs.
  9. 12. Media, the form of communication in which large audiences quickly receive a given message via an impersonal medium.
  10. 15. Literacy, understanding how to use digital devices and the internet safely and effectively.
  11. 18. Medal, Awards given yearly for the most distinguished picture book for children.