Across
- 2. the ability of computers or machines to mimic human intelligence to perform tasks, solve problems, and make decisions
- 3. the use of technology, such as software or machinery, to perform tasks, processes, or procedures with minimal or no human intervention
- 5. the responsible, ethical, and safe use of technology and the internet
- 8. the process of turning a new idea, method, or device into reality to create value
- 11. an exclusive, time-limited legal right granted by a government to an inventor, preventing others from making, using, or selling their invention without permission
- 12. a word, phrase, symbol, design, or combination that identifies and distinguishes the source of goods or services
- 15. a type of intellectual property law that automatically protects original creative works—such as books, music, art, and software—the moment they are fixed in a tangible form
Down
- 1. the creation of a new, unique, or significantly improved product, process, machine, or method that did not exist before
- 4. the effectiveness of productive effort, especially in industry, as measured in terms of the rate of output per unit of input.
- 6. shared, unchangeable digital ledger that records transactions in "blocks" linked chronologically in a "chain,"
- 7. an individual or group that purchases or uses goods and services primarily for personal, family, or household use, rather than for resale or business production
- 9. a computer-generated, 3D simulated environment that replaces a user's physical surroundings with interactive, digital content
- 10. an individual who identifies a need or opportunity, then creates, organizes, and manages a business to fulfill it
- 13. the practical application of knowledge, tools, and skills to solve problems, fulfill needs, or make tasks easier
- 14. websites and applications that enable users to create and share content or to participate in social networking
