Across
- 2. -Combines depth-first's space efficiency with breadth-first's completeness.
- 4. -A function that estimates cost from a state to the goal.
- 6. -A check to determine if the current state is the desired one.
- 7. -Entity that perceives the environment and takes actions to achieve goals.
- 9. -A heuristic search that keeps only a fixed number of best nodes in memory.
- 10. - A property of heuristics that never overestimates the true cost.
Down
- 1. -Generates possible next states from a given state.
- 3. -An optimal uninformed algorithm that expands the lowest path-cost node.
- 5. -Process of exploring possible states to find a solution.
- 8. -A representation of the configuration of the problem at given time.
- 9. - Search strategy that explores nodes level by level using a queue.
