Across
- 3. tells Tracy to turn right
- 6. lets you ask questions and the program will only run if its true
- 8. stops filling in shapes
- 11. calls a function
- 12. “”” “””
- 13. Command that tells Tracy to move forward
- 14. removes all marks Tracy has made
- 17. how your code is laid out
- 20. value that can either be true or false
- 22. contains a number, positive, negative, or zero
- 23. stops Tracy from leaving a trail
- 24. symbol that holds a value
- 25. how fast Tracy moves
- 28. puts Tracy at a specific coordinate
- 29. tells Tracy to turn left
- 30. repeats code as long as something is true
Down
- 1. executed after function is called
- 2. fills in shapes
- 4. a message that explains whats going on
- 5. tells Tracy to draw a circle
- 7. changes the color
- 9. assigns a variable
- 10. string, contains text, or 0 and more numbers
- 11. initialize a loop
- 13. integer that has a decimal component
- 15. changes value to an integer
- 16. Tracy starts drawing a trail
- 18. way to repeat code in your program
- 19. #
- 20. tells Tracy to move backward
- 21. contraction of else if
- 26. changes trail thickness
- 27. Command you invent and name
