Across
- 1. A storage location for data that can change during the program's execution
- 3. A sequence that repeats until a condition is met
- 5. A character or object in a game that can move and interact
- 6. A variable that keeps track of points or progress in a game
- 8. An error or problem in code
- 10. An action that triggers a response in the program, like pressing a button
- 11. Data or commands entered into a computer
Down
- 2. The background image or scenery in a game
- 4. The result produced by a computer after processing input
- 5. A set of instructions for a computer to execute
- 7. Instructions written for computers
- 9. The process of finding and fixing errors in code
