Across
- 4. PART OF A PROGRAM THAT DOES NOT WORK CORRECTLY
- 6. AN ACTION THAT CAUSES SOMETHING TO HAPPEN
- 8. THE ACTION OF DOING SOMETHING OVER AND OVER AGAIN
- 10. AN INSTRUCTION FOR THE COMPUTER. MANY COMMANDS PUT TOGETHER MAKE UP ALGORITHMS AND COMPUTER PROGRAMS
- 12. THE ART OF CREATING A PROGRAM
- 14. A STATEMENT THAT A PROGRAM CHECKS TO SEE IF IT IS TRUE OR FALSE. IF TRUE, AN ACTION IS TAKEN. OTHERWISE, THE ACTION IS IGNORED
- 15. A LOOP THAT CONTINUES TO REPEAT WHILE A CONDITION IS TRUE
- 16. A COMMAND THAT TELLS YOU TO DO SOMETHING ONLY UP TO THE POINT THAT SOMETHING BECOMES TRUE
Down
- 1. PUTTING COMMANDS IN CORRECT ORDER SO COMPUTERS CAN READ THE COMMANDS
- 2. A LIST OF STEPS TO FINISH A TASK
- 3. DO SOMETHING AGAIN
- 5. FINDING AND FIXING PROBLEMS IN AN ALGORITHM OR PROGRAM
- 7. TO WRITE CODE, OR TO WRITE INSTRUCTIONS FOR A COMPUTER
- 9. AN ALGORITHM THAT HAS BEEN CODED INTO SOMETHING THAT CAN BE RUN BY A MACHINE
- 11. STATEMENTS THAT ONLY RUN UNDER CERTAIN CONDITIONS
- 13. A NAMED GROUP OF PROGRAMMING INSTRUCTIONS. FUNCTIONS ARE REUSABLE ABSTRACTIONS THAT REDUCE THE COMPLEXITY OF WRITING AND MAINTAINING PROGRAMS
