Across
- 1. A LOOP THAT CONTINUES TO REPEAT WHILE A CONDITION IS TRUE
- 4. FINDING AND FIXING PROBLEMS IN AN ALGORITHM OR PROGRAM
- 7. THE ACTION OF DOING SOMETHING OVER AND OVER AGAIN
- 8. AN ALGORITHM THAT HAS BEEN CODED INTO SOMETHING THAT CAN BE RUN BY A MACHINE
- 10. STATEMENTS THAT ONLY RUN UNDER CERTAIN CONDITIONS
- 12. A NAMED GROUP OF PROGRAMMING INSTRUCTIONS. FUNCTIONS ARE REUSABLE ABSTRACTIONS THAT REDUCE THE COMPLEXITY OF WRITING AND MAINTAINING PROGRAMS
- 14. AN ACTION THAT CAUSES SOMETHING TO HAPPEN
- 15. A COMMAND THAT TELLS YOU TO DO SOMETHING ONLY UP TO THE POINT THAT SOMETHING BECOMES TRUE
Down
- 2. THE ART OF CREATING A PROGRAM
- 3. PUTTING COMMANDS IN CORRECT ORDER SO COMPUTERS CAN READ THE COMMANDS
- 5. A LIST OF STEPS TO FINISH A TASK
- 6. AN INSTRUCTION FOR THE COMPUTER. MANY COMMANDS PUT TOGETHER MAKE UP ALGORITHMS AND COMPUTER PROGRAMS
- 9. DO SOMETHING AGAIN
- 10. A STATEMENT THAT A PROGRAM CHECKS TO SEE IF IT IS TRUE OR FALSE. IF TRUE AN ACTION IS TAKEN. OTHERWISE THE ACTION IS IGNORED
- 11. PART OF A PROGRAM THAT DOES NOT WORK CORRECTLY
- 13. TO WRITE OR TO WRITE INSTRUCTIONS FOR A COMPUTER
