Across
- 3. - An action that causes something to happen.
- 4. - Part of a program that does not work correctly.
- 5. - A graphic on the screen with a location, size, and appearance.
- 7. - An action that a sprite performs continuously until it’s told to stop.
- 8. - An algorithm that has been coded into something that can be run by a machine.
- 9. - Finding and fixing problems in an algorithm or program.
Down
- 1. - A list of steps to finish a task.
- 2. - Putting commands in correct order so computers can read the commands.
- 6. - The art of creating a program.
