Code.org 2025

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Across
  1. 2. Doing something over and over.
  2. 4. Pretend version of something real.
  3. 6. Fix problems in a program.
  4. 9. Moving through a program one command at a time.
  5. 11. Place to store information in a program.
  6. 13. Carry out a command.
  7. 16. Moving pictures or sprites in a program.
  8. 17. Do the same thing again.
  9. 18. Make a program start.
  10. 19. Information stored in a computer.
  11. 22. Tiny square that makes up pictures on a screen.
  12. 23. Pressing a button with a mouse.
  13. 24. Breaking a big problem into smaller parts.
  14. 26. Arrow or pointer on the computer screen.
  15. 28. Event where a key is pressed on the keyboard.
  16. 30. Rules for writing code.
  17. 32. Information that comes out of a computer, like sound or pictures.
  18. 33. Piece of code that can be moved and connected.
  19. 35. Set of instructions for a computer.
  20. 36. "If" statements that make decisions in a program.
  21. 37. Something that repeats.
  22. 38. Loop inside another loop.
  23. 39. Mistake in a program that makes it not work.
  24. 40. Information that goes into a computer, like clicking or typing.
  25. 41. Way something moves, like left or right.
  26. 42. Pattern of squares used to plan movement.
Down
  1. 1. Specific instruction given to the computer.
  2. 3. Set of numbers that shows a location.
  3. 4. Character or object in a program.
  4. 5. Finding and fixing mistakes in a program.
  5. 7. Moving something on the screen with the mouse.
  6. 8. Words used in a program.
  7. 10. Two things happening at the same time.
  8. 12. Group of commands that work together.
  9. 14. Rule that tells the computer when to do something.
  10. 15. Something that helps find and fix problems.
  11. 20. Thinking about the steps to solve a problem.
  12. 21. Putting commands in the right order.
  13. 23. Instructions that a computer can understand.
  14. 25. Something that happens to make the program do an action.
  15. 27. Releasing the mouse to place an item.
  16. 29. Place where code is written and changed.
  17. 31. Set of steps to solve a problem or complete a task.
  18. 34. True or false value in programming.
  19. 35. Person who writes code.