Across
- 1. A type of coding language
- 6. Research, plan, and acquire materials for the activity you are about to do
- 7. A loop that continues to repeat while a condition is true
- 10. A piece of code that you can easily call over and over again
- 11. The action of doing something over and over again
- 12. Carefully think back on something with the intention of improving the outcome in the future
- 13. Commands that are great for creating loops inside loops inside loops
- 14. A command that tells you to do something only up to the point that something becomes true
- 15. One of the four types of coding
- 17. A variable used throughout a program that never changes value
- 18. Figure out the details of the problems that you are trying to solve
- 19. A step Interval
Down
- 2. A label for a piece of information used in a program
- 3. A message on the computer screen that waits for input from the user
- 4. Loops that have a predetermined beginning, end, and increment (step interval)
- 5. Statements that only run under certain conditions
- 6. A message on the computer screen that waits for input from the user
- 8. An instruction for the computer
- 9. To do something again
- 16. Something a program checks to see if it is true before allowing an action
