Across
- 6. An object on the stage, like a character or shape, that can be given commands.
- 9. Data that controls how a command runs
- 10. A set of commands that run in order from top to bottom
- 11. Any number that is not a decimal or a fraction. Appears blue on the code editor.
Down
- 1. A block of code containing commands that will be run more than once.
- 2. The area where all commands are typed.
- 3. Finding and fixing the error or bug in a program
- 4. A name that stores a value. Appears orange on the code editor.
- 5. A line in code that is used to provide information about the code. It is ignored by the program and does not run.
- 7. A letter, word, or sentence. Appears green on the code editor.
- 8. The area where the visual output of a program is displayed, on a coordinate plane.
- 10. The unit of measurement on the stage
