Across
- 3. The part of a web application that handles logic, databases, and authentication.
- 4. A blueprint for creating objects in programming.
- 6. A placeholder for a value passed to a function when it is defined.
- 8. The grammar and spelling rules of a programming language.
- 9. A collection of items stored in a single variable, accessible by an index number.
- 10. A block of reusable code that performs a specific task when called.
- 12. What you call an instance of a class.
- 13. A named container in your code used to store a value that can change.
- 14. software that manages all the hardware and software resources of a computer (abbr.).
- 16. The part of a web application that the user interacts with directly.
- 17. A small text file a website leaves on your computer to remember you(Eatable).
- 19. A recipe for a computer to follow.
- 20. The native language of computers, spoken only in ones and zeros.
Down
- 1. In a network, data is broken down into small chunks called ______.
- 2. Software that is designed to disrupt or damage a computer system.
- 5. Software whose source code is available for anyone to inspect, modify, and enhance.
- 7. The process of converting data into a secret code to prevent unauthorized access.
- 11. A translator that converts your entire source code into machine code at once.
- 15. A command that tells the computer to do something again... and again... and again.
- 18. A text-based way to interact with your computer's operating system.
