Coding 101

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Across
  1. 3. The row in Karels world
  2. 4. The dog that listens to our commands
  3. 7. turnLeft turnLeft turnLeft
Down
  1. 1. Error is a mistake in the program where the rules of the programming language are not followed.
  2. 2. The column in Karels world
  3. 5. Error is a mistake in the algorithm or program that causes it to behave incorrectly or unexpectedly
  4. 6. To teach the computer a new command and explain what it should do when receiving that command.