Across
- 3. The row in Karels world
- 4. The dog that listens to our commands
- 7. turnLeft turnLeft turnLeft
Down
- 1. Error is a mistake in the program where the rules of the programming language are not followed.
- 2. The column in Karels world
- 5. Error is a mistake in the algorithm or program that causes it to behave incorrectly or unexpectedly
- 6. To teach the computer a new command and explain what it should do when receiving that command.
