Across
- 5. A single unit of information in a computer, typically represented as a 0 or 1
- 8. A way to get information
- 9. A list of steps to finish a task
- 11. The action of doing something over and over again
- 13. A positive or negative whole number, including 0
- 15. a placeholder for a piece of information that can change
- 18. A way to give information to a computer
- 19. Cause the computer to execute the commands you’ve written in your program
- 21. The art of creating a program
- 22. The most common fundamental unit of digital data (8 bits worth of data)
- 23. Statements that only run under certain conditions
Down
- 1. A number that support decimal points
- 2. A piece of code that you can easily call over and over again
- 3. Information; quantities, characters, or symbols that are the inputs and outputs of computer programs
- 4. An instruction for the computer; many commands put together make up algorithms and computer programs
- 5. A way of representing information using only two options
- 6. The language that programmers create and use to tell a computer what to do
- 7. Short for “picture element”, the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of colour of a larger image
- 10. A formal set of vocabulary and terms, which includes numerous instructions that produce several kinds of input and output
- 12. Finding and fixing problems in an algorithm or program
- 14. An error in a program that prevents it from running as expected
- 16. A repetitive action or command typically created with programming loops
- 17. A code that represents the easiest and least time-consuming way to meet the goal
- 20. An action that causes something to happen
- 22. A programming language that lets users create programs by manipulating graphical programming elements, rather than writing code using text
