Coding

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Across
  1. 5. A single unit of information in a computer, typically represented as a 0 or 1
  2. 8. A way to get information
  3. 9. A list of steps to finish a task
  4. 11. The action of doing something over and over again
  5. 13. A positive or negative whole number, including 0
  6. 15. a placeholder for a piece of information that can change
  7. 18. A way to give information to a computer
  8. 19. Cause the computer to execute the commands you’ve written in your program
  9. 21. The art of creating a program
  10. 22. The most common fundamental unit of digital data (8 bits worth of data)
  11. 23. Statements that only run under certain conditions
Down
  1. 1. A number that support decimal points
  2. 2. A piece of code that you can easily call over and over again
  3. 3. Information; quantities, characters, or symbols that are the inputs and outputs of computer programs
  4. 4. An instruction for the computer; many commands put together make up algorithms and computer programs
  5. 5. A way of representing information using only two options
  6. 6. The language that programmers create and use to tell a computer what to do
  7. 7. Short for “picture element”, the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of colour of a larger image
  8. 10. A formal set of vocabulary and terms, which includes numerous instructions that produce several kinds of input and output
  9. 12. Finding and fixing problems in an algorithm or program
  10. 14. An error in a program that prevents it from running as expected
  11. 16. A repetitive action or command typically created with programming loops
  12. 17. A code that represents the easiest and least time-consuming way to meet the goal
  13. 20. An action that causes something to happen
  14. 22. A programming language that lets users create programs by manipulating graphical programming elements, rather than writing code using text