Across
- 1. Arrangement of instructions or events.
- 3. Measure of resource usage in a program.
- 4. Executes code based on a condition.
- 8. Repeats code a specified number of times.
- 12. Executes code based on a condition.
- 14. Identifying and fixing code errors.
- 15. Storage for data in a program.
- 16. Changing direction by degrees.
- 20. Repeats code while a condition is true.
- 22. Executes code if a condition is true.
- 24. Object motion in a program.
- 25. Building executable software.
Down
- 1. Error or flaw in a program.
- 2. Loop inside another loop.
- 5. Visual programming with blocks.
- 6. Logical expression (true or false).
- 7. Repeats code for a set number of times.
- 9. Visual language for teaching programming.
- 10. Writing and implementing program code.
- 11. Named code block for a specific task.
- 13. Execute a task multiple times.
- 17. Repeats a sequence of instructions.
- 18. Steps or events in a specific order.
- 19. Instructions for a program.
- 21. Executable code for a task.
- 23. Step-by-step instructions for problem-solving.
