Coding

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Across
  1. 1. Arrangement of instructions or events.
  2. 3. Measure of resource usage in a program.
  3. 4. Executes code based on a condition.
  4. 8. Repeats code a specified number of times.
  5. 12. Executes code based on a condition.
  6. 14. Identifying and fixing code errors.
  7. 15. Storage for data in a program.
  8. 16. Changing direction by degrees.
  9. 20. Repeats code while a condition is true.
  10. 22. Executes code if a condition is true.
  11. 24. Object motion in a program.
  12. 25. Building executable software.
Down
  1. 1. Error or flaw in a program.
  2. 2. Loop inside another loop.
  3. 5. Visual programming with blocks.
  4. 6. Logical expression (true or false).
  5. 7. Repeats code for a set number of times.
  6. 9. Visual language for teaching programming.
  7. 10. Writing and implementing program code.
  8. 11. Named code block for a specific task.
  9. 13. Execute a task multiple times.
  10. 17. Repeats a sequence of instructions.
  11. 18. Steps or events in a specific order.
  12. 19. Instructions for a program.
  13. 21. Executable code for a task.
  14. 23. Step-by-step instructions for problem-solving.