Coding

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Across
  1. 4. used to start the program.
  2. 5. used for controlling how long and event will occur.
  3. 6. a method used to dress a character in Scratch
  4. 7. an image that can be shown on the stage.
Down
  1. 1. the method of coding used in scratch
  2. 2. a graphical object that you can program to move and interact.
  3. 3. the main area where the action of your program takes place.