Across
- 4. used to start the program.
- 5. used for controlling how long and event will occur.
- 6. a method used to dress a character in Scratch
- 7. an image that can be shown on the stage.
Down
- 1. the method of coding used in scratch
- 2. a graphical object that you can program to move and interact.
- 3. the main area where the action of your program takes place.