Across
- 2. A command that repeats a set of steps more than once.
- 6. Something that happens (like a click or key press) that tells the computer to do an action.
- 7. A named group of commands that you can use more than once.
- 8. The exact order in which steps or actions happen.
- 10. Extra information you give a function to make it work a certain way.
- 13. The words and symbols used to write a computer program.
- 14. A person who writes code to make computers do things.
- 17. A mistake or problem in your code.
- 19. A set of instructions that a computer can follow.
- 20. A rule that checks if something is true or false before deciding what to do.
- 21. A list of steps that tells you how to solve a problem or complete a task.
Down
- 1. Code that makes choices based on “if,” “else if,” or “else.”
- 3. Handler The part of code that listens for an event and runs the right action when it happens.
- 4. / Decomposition Breaking a big problem into smaller, easier parts.
- 5. Statement A type of code that says, “If this happens, then do that.”
- 8. A picture or character that you can move or change on the screen.
- 9. To find and fix mistakes (bugs) in your program.
- 11. An instruction that tells the computer what to do.
- 12. Thinking Using clear, ordered steps to solve a problem.
- 15. To do something again and again.
- 16. A place to store information, like a number, name, or color, that can change.
- 18. Counter A number used to count how many times a loop runs.
