Coding

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Across
  1. 2. A command that repeats a set of steps more than once.
  2. 6. Something that happens (like a click or key press) that tells the computer to do an action.
  3. 7. A named group of commands that you can use more than once.
  4. 8. The exact order in which steps or actions happen.
  5. 10. Extra information you give a function to make it work a certain way.
  6. 13. The words and symbols used to write a computer program.
  7. 14. A person who writes code to make computers do things.
  8. 17. A mistake or problem in your code.
  9. 19. A set of instructions that a computer can follow.
  10. 20. A rule that checks if something is true or false before deciding what to do.
  11. 21. A list of steps that tells you how to solve a problem or complete a task.
Down
  1. 1. Code that makes choices based on “if,” “else if,” or “else.”
  2. 3. Handler The part of code that listens for an event and runs the right action when it happens.
  3. 4. / Decomposition Breaking a big problem into smaller, easier parts.
  4. 5. Statement A type of code that says, “If this happens, then do that.”
  5. 8. A picture or character that you can move or change on the screen.
  6. 9. To find and fix mistakes (bugs) in your program.
  7. 11. An instruction that tells the computer what to do.
  8. 12. Thinking Using clear, ordered steps to solve a problem.
  9. 15. To do something again and again.
  10. 16. A place to store information, like a number, name, or color, that can change.
  11. 18. Counter A number used to count how many times a loop runs.