Across
- 3. identify and remove errors.
- 5. a label to which a value can be assigned.
- 7. the ordered steps in a program.
- 9. a collection of numbers and facts before they are processed to become information.
- 10. what data becomes after they are organised.
- 16. a subset of a program that does a particular thing.
- 17. a sequence of instructions written in a code that a computer can understand and put into action.
- 18. having your computer complete a task.
- 19. can be either the device a computer uses to give you information or the actual information itself
Down
- 1. the ordered steps in a program.
- 2. another name for a virus in your computer.
- 4. an accurate representation of a real life activity.
- 6. when you break a problem down into sections in order to be able to solve it more easily.
- 8. when something happens only on condition something else happens first.
- 11. a sequence of instructions for successfully carrying out a task.
- 12. using blocks to solve a problem.
- 13. tells the computer what to do with inputs values and variables.
- 14. the number or word we give to a variable.
- 15. can be either the device you use to interact with a computer or an instruction in a program to key in words or numbers using one of those devices.
- 18. a process which repeats itself.
