Across
- 5. A programming technique where a function calls itself to solve a problem.
- 6. The set of rules and guidelines for writing a programming language.
- 7. A data type in programming that can only have one of two values, typically true or false.
- 9. The act of finding and correcting errors or bugs in a computer program.
- 10. The instructions written in a programming language that tell a computer what to do.
- 11. Data that is provided to a program, such as user input from a keyboard or mouse.
- 13. A step-by-step set of instructions for a computer program to follow.
Down
- 1. A statement that is used to make decisions within a program based on certain conditions being met.
- 2. A set of instructions within a program that performs a specific task.
- 3. A container that holds a value or data within a program.
- 4. A programming structure that allows a set of instructions to be repeated a certain number of times or until a certain condition is met.
- 8. Data that is produced by a program, such as text displayed on a screen or information saved to a file.
- 9. The process of identifying and fixing errors or problems in a computer program.
- 12. A value or variable that is passed into a function as input.
