Across
- 3. Block-based programing language
- 4. a singular unit of information that is commonly represented as a 0 or 1
- 5. Drag and drop programming language
- 7. An action that causes something to happen.
- 10. The process of creating, designing, and building a computer program
- 11. Set of instructions a program will follow
Down
- 1. Hierarchical naming system for computers
- 2. A value that changes depending on the data
- 6. Statements that run only under certain conditions
- 8. The action of doing something over and over
- 9. A flaw or glitch in a system
