Across
- 2. Information or signals entered into a computer system. E.g. an address for Maps
- 4. A step-by-step procedure for solving a problem or completing a task.
- 5. The part of a computer application that users interact with.
- 8. A sequence of instructions that repeats until a certain condition is met.
- 10. How a person feels when interacting with a computer or application.
- 11. Responses or reactions to a process or output.
- 12. A series of actions or steps taken to achieve a particular outcome. E.g., calculate or sort.
- 13. The language of computers, using only 0s and 1s. Transistor switches “on and off” send all the data.
Down
- 1. A storage location that holds data which can be changed during the program's execution.
- 3. A sequence of drawings that represent the flow of a program or animation.
- 6. Information or signals produced by a computer system. E.g. the instructions of the quickest route to reach a destination
- 7. A graphic or image in a game or animation, often representing a character.
- 9. A base-16 number system used in computing, which includes numbers 0-9 and letters A-F. This is used to code the digital colours in games, web pages and designs
