Across
- 3. The result produced by a program after processing input data.
- 6. A statement that makes decisions based on specified conditions.
- 7. A set of step-by-step instructions for solving a problem.
- 8. The physical components of a computer or device.
- 11. The rules that govern the structure of code in a programming language.
- 14. Data provided to a program for processing.
- 15. A reusable block of code that performs a specific task.
- 18. The act of repeating a process or set of instructions.
Down
- 1. Notes in code that are not executed but provide information.
- 2. A placeholder for storing data in a program.
- 4. A structure that repeats a set of instructions multiple times.
- 5. The use of logical operators (AND, OR, NOT) in coding.
- 9. The process of finding and fixing errors in code.
- 10. A classification that determines what kind of data a variable can hold.
- 11. A sequence of characters, such as text.
- 12. An action that triggers a response in a program.
- 13. Graphical User Interface - A visual way to interact with software.
- 16. A base-2 number system using 0s and 1s, fundamental in computing.
- 17. The set of instructions written in a programming language.
