Across
- 2. A different appearance or look for a sprite
- 6. Scratch block category that manages flow, waits, or repeats
- 7. An action that triggers a script to start
- 8. A container for storing values that can change
- 9. Blocks that detect interactions or values from the environment
- 10. Something a program checks to decide what to do
- 13. A block that moves a sprite smoothly to a position
- 14. A step-by-step set of instructions for solving a problem
- 15. A block that repeats actions over and over
Down
- 1. The order in which instructions run
- 3. A character or object that performs actions in Scratch
- 4. Blocks that move sprites around the stage
- 5. A message that triggers scripts in different parts of a project
- 11. A block category used for math, comparisons, and logic
- 12. A mistake in a program that causes it to work incorrectly
