Across
- 3. Speed with a specified direction.
- 6. A brain injury caused by an object colliding with the head or body.
- 7. The part of the brain responsible for processing visual information.
- 9. A force acting in response to an action (pair in Newton’s third law).
- 10. A force acting in one direction (e.g., foot on a ball).
- 14. The requirements a design must meet to be successful.
- 15. Forces acting on an object that are equal and opposite, resulting in no change of motion.
- 16. The amount of matter in an object, measured in kilograms.
- 18. Repeating steps to improve a design or result.
- 19. How fast something is moving (distance over time).
- 20. A limit or restriction on a design.
- 21. The rate at which velocity of an object changes over time.
- 22. Forces that are not equal and cause acceleration.
Down
- 1. An injury from a moving head hitting a stationary object.
- 2. A push or pull that causes an object to change its motion.
- 4. An early model created for testing and evaluation.
- 5. The act or process of changing position.
- 8. The part of the brain responsible for integrating sensory information.
- 11. The act of two objects hitting each other with force.
- 12. An injury from a fast-moving object hitting a stationary head.
- 13. The part of the brain responsible for understanding speech and memory formation.
- 17. When two objects interact, they exert equal and opposite forces on each other.
