Across
- 3. a set of code that can easily be called over and over
- 6. any piece of information that can change
- 9. actions that only run under certain conditions
- 11. finding and fixing problems in a program
- 13. a very popular block code programming language
- 14. an ordered list of commands to complete a task
Down
- 1. any way to receive information from a processing device
- 2. the common programming structure that implements conditional statements (if-then)
- 4. the area where you commonly place your block code
- 5. a single instruction for a computer, many make up an algorithm
- 7. performing a command or set of commands over and over again
- 8. any programming language that lets users create programs by using blocks of pre-made code
- 10. an error in a program that stops the program from working as intended
- 12. any way to give information to a processing device
