Across
- 2. Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
- 6. Picture Element, smallest square on a screen
- 12. Who created the internet?
- 13. The type of programming where the program statements run in order, from top to bottom.
- 14. A cybercrime in which the attacker floods a server with internet traffic to prevent users from accessing connected online services and sites
- 15. Reinforcement learning is used to train computer opponents in complex games like chess or Go.
- 16. information about an individual that identifies, links, relates, or describes them.
- 18. A collection of commands/functions, typically with a shared purpose.
- 19. The series of connections between computing devices on a network starting with a sender and ending with a receiver.
- 20. The use of a computer program to record every keystroke made by a computer user, especially in order to gain fraudulent access to passwords and other confidential information.
Down
- 1. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
- 3. An error that occurs when the computer attempts to handle a number that is too large for it.
- 4. Actual speed your intenret connection is getting.
- 5. A networking device that forwards data packets between computer networks.
- 7. The amount of delay (or time) it takes to send information from one point to the next. Latency is usually measured in milliseconds or ms.
- 8. A named group of programming instructions.
- 9. Sharing data with others so they can can analyze it.
- 10. A group of computing devices and programs working together for a common purpose.
- 11. An extra piece of information that you pass to the function to customize it for a specific need.
- 17. Data that are sent to a computer for processing by a program.
