Across
- 4. Characters on the screen with properties that describe their location, movement, and look.
- 7. A label for a piece of information used in a program.
- 8. Part of a program that does not work correctly.
- 10. Where the result of your coding will be shown.
- 11. Any numeric function parameter with a valid range of values can be randomized.
- 13. Draws a rectangle onto the display positioned at x and y with sides length w(idth) and h(eight).
- 14. Sets the color used for the background of your game.
- 15. Draws an ellipse onto the display centered at x and y and inscribed in a rectangle with sides length w(idth) and h(eight).
- 16. 0-400 along the Y-axis and 0-400 along the X-axis.
- 18. A label for a characteristic of a sprite, such as its location and appearance.
- 20. Sets the color used to fill shapes.
Down
- 1. Declares a variable.
- 2. An algorithm that has been coded into something that can be run by a machine.
- 3. Draws the sprite(s) on the canva.
- 5. Creates a new sprite and assigns it to the variable specified.
- 6. Assign x.
- 9. Labels cannot include spaces. They cannot begin with a number. There cannot be any spelling mistakes in labels. Labels are case-sensitive.
- 12. Finding and fixing problems in an algorithm or program.
- 17. Sets the color used to draw lines, points and outline shapes.
- 19. Additional information provided as input to a block to customize it's functionality.
