Across
- 3. / Knowledge is independent and on the exterior of the learner. Also known as behavioral psychology is a theory of learning based on the idea that all behaviors are acquired through conditioning. Conditioning occurs through interaction with the environment.
- 5. / This can be used in almost any discipline to enhance learning, both in class and for out-of-class assignments. Short film and television clips, written articles, and blog postings can be viewed to reinforce concepts and spark discussion. Songs and music videos, especially when the lyrics are made available, can be used to the same effect.
- 6. / is one of the 4 Models of Technology Integration
- 11. INTEGRATION / The blending of computer-related learning activities into curriculum to have students acquires, organize, demonstrate, and communicate information. The use of technology tools in general content areas in education allows students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa.
- 12. / The theory says learners construct knowledge rather than just passively take in information.
- 13. MEDIA / It is any form of media that uses electronic devices for distribution. This form of media can be created, viewed, modified, and distributed via electronic devices. It is commonly used in software, video games, videos, websites, social media, and online advertising. Even though it is a part of our everyday culture, business owners still find themselves uncomfortable with replacing their paper advertising with digital marketing services.
Down
- 1. / The model stands for Analyze, Design, Develop, Implement, and Evaluate. It is an Instructional Design model that has withstood the test of time and use. It is simply a "device" to help us think through a course's design. Though the model appears linear, it does not have to be followed rigidly or in a linear approach, especially if you already have course materials developed.
- 2. / Learning theory focuses on how information is received, organized, stored, and retrieved by the mind. It uses the mind as an information processer, like a computer.
- 4. / one of the 4 Models of Technology Integration
- 7. / This model is an instructional system or a set of guidelines that teachers use to create lesson plans that incorporate the use of technology and media. This model places the focus on the learner and the overall outcome of accomplishing learning objectives. This model is an enriched evolution of the ADDIE general model. Although this model has six steps, which do not exactly correspond to ADDIE’s five, it also presents design phases and shares with it the two main features: the initial focus on analysis and the cyclic structure.
- 8. PREVENTION POLICY / A policy and agreement for students, parents, and staff which outlines (1) the definition of bullying; statements of non-tolerance of bullying, retaliation, observation without reporting, and false accusations; criteria for disciplinary action by the district or school; and (4) context and settings within which the district or school will investigate bullying incidents.
- 9. / The field is concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted, and processed digitally.
- 10. / This model is a framework created by Dr. Ruben Puentedura that categorizes four different degrees of classroom technology integration. It stands for Substitution, Augmentation, Modification, and Redefinition. This model was created to share a common language across disciplines as teachers strive to personalize learning and help students visualize complex concepts.
- 11. / one of the 4 Models of Technology Integration
- 14. / is one of the 4 Models of Technology Integration
