Across
- 3. The maximum force that can be generated by a muscle or muscle group to improve forceful movements within an activity.
- 5. The time taken between a stimulus and the start of a response, useful in fast-paced sports to make quick decisions about what to do.
- 7. The distance divided by time to reduce time taken to move the body or a body part in an event or game.
- 8. The ability to move two or more body parts at the same time smoothly and efficiently, to allow effective application of technique.
- 9. The ability to maintain centre of mass over a base of support, useful to maintain positions in performance sports (static balance) or when on the move in any other sporting situation (dynamic balance).
- 11. The percentage of body weight that is fat, muscle and bone
Down
- 1. The ability of the muscular system to continue to contract at a light to moderate intensity to allow repetitive movements throughout a long event or game.
- 2. The ability to change direction quickly to allow performers to outmanoeuvre an opponent.
- 4. The range of motion possible at a joint to allow improvements in technique.
- 6. The ability of the cardiorespiratory system to supply oxygen and nutrients to the muscles to sustain low to medium intensity work to delay fatigue
- 10. The product of speed and strength (Speed X Strength) to allow for explosive movements in sport.
