Components of Fitness

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Across
  1. 3. The maximum force that can be generated by a muscle or muscle group to improve forceful movements within an activity.
  2. 5. The time taken between a stimulus and the start of a response, useful in fast-paced sports to make quick decisions about what to do.
  3. 7. The distance divided by time to reduce time taken to move the body or a body part in an event or game.
  4. 8. The ability to move two or more body parts at the same time smoothly and efficiently, to allow effective application of technique.
  5. 9. The ability to maintain centre of mass over a base of support, useful to maintain positions in performance sports (static balance) or when on the move in any other sporting situation (dynamic balance).
  6. 11. The percentage of body weight that is fat, muscle and bone
Down
  1. 1. The ability of the muscular system to continue to contract at a light to moderate intensity to allow repetitive movements throughout a long event or game.
  2. 2. The ability to change direction quickly to allow performers to outmanoeuvre an opponent.
  3. 4. The range of motion possible at a joint to allow improvements in technique.
  4. 6. The ability of the cardiorespiratory system to supply oxygen and nutrients to the muscles to sustain low to medium intensity work to delay fatigue
  5. 10. The product of speed and strength (Speed X Strength) to allow for explosive movements in sport.