Across
- 2. - The result or response produced by a computer program.
- 5. - A numbering system that uses only two digits, 0 and 1, used in computing.
- 7. - Putting instructions in a specific order to achieve a desired outcome.
- 8. - A programming structure that repeats a set of instructions until a condition is met.
- 9. - Making decisions in a program based on specific conditions or criteria.
- 12. - A reusable block of code that performs a specific task.
- 14. - Instructions written in a programming language that a computer can understand.
- 15. - Containers for storing and managing data in a program.
Down
- 1. - A recurring design or arrangement of elements in a problem.
- 3. - A step-by-step set of instructions to solve a problem or perform a task.
- 4. - Simplifying complex problems by focusing on important details.
- 6. - The use of technology to perform tasks without human intervention.
- 10. - Breaking down a complex problem into smaller, manageable parts.
- 11. - Data or information provided to a computer program.
- 13. - Finding and fixing errors or problems in code.
