Computational Thinking

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Across
  1. 2. - The result or response produced by a computer program.
  2. 5. - A numbering system that uses only two digits, 0 and 1, used in computing.
  3. 7. - Putting instructions in a specific order to achieve a desired outcome.
  4. 8. - A programming structure that repeats a set of instructions until a condition is met.
  5. 9. - Making decisions in a program based on specific conditions or criteria.
  6. 12. - A reusable block of code that performs a specific task.
  7. 14. - Instructions written in a programming language that a computer can understand.
  8. 15. - Containers for storing and managing data in a program.
Down
  1. 1. - A recurring design or arrangement of elements in a problem.
  2. 3. - A step-by-step set of instructions to solve a problem or perform a task.
  3. 4. - Simplifying complex problems by focusing on important details.
  4. 6. - The use of technology to perform tasks without human intervention.
  5. 10. - Breaking down a complex problem into smaller, manageable parts.
  6. 11. - Data or information provided to a computer program.
  7. 13. - Finding and fixing errors or problems in code.