Across
- 2. criteria Mesuerable standers
- 4. Operator Uses true or flase to get the best resualt
- 7. handler A fubschoin block of code
- 8. A fundermental code block
- 10. Shows only essencal fetaurs
- 12. statement It it is what it wamts it will run some code
- 13. Else statement Will dop something else if it something esle
- 14. driven programming Something determanmd by external events
Down
- 1. A complex thinking skill
- 3. input Somrethinh you do like typing
- 5. Mutiple programes writen
- 6. control A block of code that repeats
- 9. Control It referss to dose like like ifg else repaet
- 11. people do this t5o mkae apss
