Across
- 3. a distinctive attribute or aspect of something
- 4. a section of software code or an algorithm in. software programming
- 5. onto which information is recorded, stored, or printed within an information system.
- 6. a part or element of a larger whole, especially a part of a machine or vehicle.
- 9. A procedure is a small section of a program that performs a specific task.
- 11. instructions that tell a computer what to do.
- 12. a graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action.
Down
- 1. one who creates and often executes plans for a project or structure.
- 2. a thin board or slab on which an artist lays and mixes colors.
- 7. a graphical user interface widget in the form of side sheets or surfaces containing supplementary content that may be anchored to, pulled out from, or pushed away beyond the left or right edge of the screen.
- 8. one who creates and often executes plans for a project or structure
- 10. an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software.
