Across
- 3. An artificially created or enhanced sound used to emphasize certain actions within computer and video games.
- 4. An electronic musical instrument that generates audio signals that may be converted to sound.
- 6. Computer or video games music sores. Also, the name given to an album of music taken from a computer or video game sold commercially or performed on radio stations or in live concerts.
- 7. where melodies and bass lines ascend or descend via semitones.
- 10. How much sound/how many different parts we hear.
- 12. The speed of a sound or piece of music.
- 13. Music technology is the used of any devices, mechanism, machine or tool by a musician or composer to make or perform music; to compose, notate, play back or record songs or pieces; or to analyse or edit music. E.g. a computer.
- 14. Each instrument has its own unique tone quality.
- 15. A name given to the music often heard over a computer or video game's main menu - the theme by which a computer or video game is often most well-known from and may continue throughout the entire gameplay.
- 19. Melodies which move mainly by leap or use notes which are not next to or close to one another.
- 21. Accenting the weaker beats of the bar to give an offbeat or jumpy feel to the music.
- 23. The act of arranging a piece of music for an orchestra and assigning parts to the different musical instruments.
Down
- 1. A name given to a point within a computer or video games when the player has to make a decision - often accompanied by a short piece of memorable music or series of sound effects.
- 2. A reoccurring theme throughout the music connected with a particular person, idea, or situation.
- 5. Using digital technology, computers, MIDI, sound recording and manipulating software and digital effects to both create and enhance sounds and music used within computer and video games.
- 7. Describes the music which is associated with a particular character within a computer or video game and may be manipulated, varied and adapted depending on different situations, atmospheres and scenarios that the character finds themselves in within a computer or video game.
- 8. How the notes or sounds are played.
- 9. Bass line often move by leap in much music from computer and video games, leaving gaps between the notes.
- 11. A point within a computer or video game knowing when a significant event is about to occur - often accompanied by music or a sound effect.
- 16. The volume of a sound or pieces of music.
- 17. An articulation marking where notes are performed sharply and detached from each other to create a spiky feel - common in much computer and video game music.
- 18. A stye of electronic music which used simple melodies made for programmable sound generators.
- 20. The technique of digitally encoding music or sound and reusing it as part of a composition or recording.
- 22. The highness or lowness of the sound.